April Roundup – GAME

GAME is envisaged as an ecosystem of multi-faceted partners working on a common mission – to catalyze the ecosystem for Mass Entrepreneurship. Therefore, our partners are an integral part of our journey toward creating 10 million Mass Entrepreneurs by 2030.

As we survey the landscape and understand our primary customer (not beneficiary) segmentation, GAME believes that there are multiple segments across socio-economic, gender and geographical parameters. Reaching and impacting our customers will necessitate a coming-together of various partners operating in these customer segments.

GAME intends to work with the following partner categories as a start:

1. Field organizations in Livelihoods, Income uplift, Education, Access to services, Platforms, and processes.
2. Government and Government institutions
3. Multi-lateral organizations (such as UNDP, World Bank, UNICEF)
4. Academic institutions (schools, colleges as well as Higher Education Institutes) and other knowledge partners
5. Investors and Grant-providing organizations
6. Corporates and Industry Bodies

All these partners can individually influence certain outcomes, but working together can be a whole new ballgame!

GAME will follow certain principles to be partner-friendly – work from the ground-up, open-IP all our research and findings, cross-pollinate between partners, promote collaboration feverishly, and support capacity building in all our partners. Working in tandem and in alignment, GAME hopes to build strong Entrepreneurs, sustainable Enterprises and the supportive Environment at all levels.

This month’s newsletter contains a guest contribution from Raj Gilda, co-founder & Director of ‘Lend A Hand India’ (LAHI). LAHI has assiduously nurtured a partnership model that brings State Government, Industry, Schools and Small Entrepreneurs together to help youth in the country to find sustainable livelihoods. LAHI is now present across 23 states and union territories in 8500 schools. For an organization to be able to do this in their timeframes is a remarkable achievement.

Some of the areas that GAME can work with LAHI are a) evaluating its intervention model for different segments b) piloting an innovative model where maybe other interventions can be saturated and c) advocating its success stories and the insights from the pilots to the larger ecosystem.

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