GAME is envisaged as an ecosystem of multi-faceted partners working on a common mission – to catalyze the ecosystem for Mass Entrepreneurship. Therefore, our partners are an integral part of our journey toward creating 10 million Mass Entrepreneurs by 2030.
As we survey the landscape and understand our primary customer (not beneficiary) segmentation, GAME believes that there are multiple segments across socio-economic, gender and geographical parameters. Reaching and impacting our customers will necessitate a coming-together of various partners operating in these customer segments.
GAME intends to work with the following partner categories as a start:
- Field organizations in Livelihoods, Income uplift, Education, Access to services, Platforms, and processes.
- Government and Government institutions
- Multi-lateral organizations (such as UNDP, World Bank, UNICEF)
- Academic institutions (schools, colleges as well as Higher Education Institutes) and other knowledge partners
- Investors and Grant-providing organizations
- Corporates and Industry Bodies
All these partners can individually influence certain outcomes, but working together can be a whole new ballgame!
GAME will follow certain principles to be partner-friendly – work from the ground-up, open-IP all our research and findings, cross-pollinate between partners, promote collaboration feverishly, and support capacity building in all our partners. Working in tandem and in alignment, GAME hopes to build strong Entrepreneurs, sustainable Enterprises and the supportive Environment at all levels.
This month’s newsletter contains a guest contribution from Raj Gilda, co-founder & Director of ‘Lend A Hand India’ (LAHI). LAHI has assiduously nurtured a partnership model that brings State Government, Industry, Schools and Small Entrepreneurs together to help youth in the country to find sustainable livelihoods. LAHI is now present across 23 states and union territories in 8500 schools. For an organization to be able to do this in their timeframes is a remarkable achievement.
Some of the areas that GAME can work with LAHI are a) evaluating its intervention model for different segments b) piloting an innovative model where maybe other interventions can be saturated and c) advocating its success stories and the insights from the pilots to the larger ecosystem.
Santanu Chari, Director, GAME
Co-founder & Director (Strategy and Development) – Lend A Hand India
Collaborations and Partnerships are like a marriage between two human beings. It cannot work on its own but one has to nurture it for it to sustain and grow.
In this day and age of “Maha Gathbandhan” thanks to elections, collaboration and partnerships are two of the most spoken buzz words in the social sector (of course, one can’t beat “scale”). As many of us know, while these two words make a great theme for conferences and workshops, to make them work on the ground is an entirely different ball game all together. Based on my combination of experience in the social and private sectors, here are some of the factors which can help form successful collaboration and partnerships.:
- It is all about give and take: collaboration is like a marriage between two human beings. It cannot work on its own but one has to nurture it for it to sustain and grow. In a marriage, two human beings accept each other the way they are, with all the flaws and fascination but they promise to be together till “death do us apart”. Similarly accepting the collaborating organization for what it is, rather than having a judgmental call and trying to change their ways, will help collaboration to be successful.
- Fulfilling a gap: The collaboration needs to fill a tangible gap in the offerings/capabilities of the collaborating organizations otherwise, it will never get the attention it requires. For e.g. access to market, referral in a community, sharing of tools etc.
- Coordinating platform: Collaborations are more likely to succeed when there is a coordinating entity whose objectives is to make such collaboration happen. At the very least a single point of contact…. Read More
The Mass Entrepreneurship panel discussion at the SVP sustainable livelihoods conclave was a resounding success and threw up some powerful insights. We had nine panelists who shared their learnings and their openness to collaborate. The panelists were:
Ajeeth Jagannath, COO, 1Bridge; Dr. Baskar Reddy, Exec. Director, Syngenta India Foundation; Vinod Nair, National Mission Manager, NRLM, Ministry of Rural Development; G Nagaraj, CEO, SME OneSource; Ravi Krishnan, Chief Administrative Officer & Head – CSR Goldman Sachs; Dr. BR Mamatha, IAS, Mission Director, NRLM – Sanjeevani, Govt. of Karnataka; Pradnya Godbole, CEO, DeAsra; Anubhav Gera, VP, Wadhwani Foundation; Kishor Jagirdar, Vision Karnataka Foundation
Team GAME visited the EDII center in Ahmedabad for an interesting workshop around entrepreneurship and explored areas of learning and collaboration.
GAME hosted a Roundtable- on Understanding Movements as we develop a Mass Entrepreneurship movement. The Roundtable participants were Runners for Life, The Ugly Indian, Voice of Sarjapura and Reap Benefit. The discussion offered insights into what makes a movement, what the barriers are and what helps scale.
Team GAME went on a project visit to understand some of the on groundwork done by Going to School in government schools in Nalanda and Muzzafarpur in Bihar. The Going To School team combines high-quality content, design and a hugely committed team to nurture entrepreneurial mindsets in school children from class IX to class XII.
Ravi, Madan and Mekin go live with Your Story sharing the GAME story
LAUNCHING SOON IN APRIL
The GAME Landscape Resource is a new public dataset and insights around the landscape of organizations (non-profits, incubators, and accelerators, public institutions) working in the area of mass entrepreneurship development in India. It synthesizes research and data to create a comprehensive learning resource for the ecosystem.
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